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Hollow Knight
Hollow Knight
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Four times a month, once a week, you and me. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.

Four times a month, once a week, you and me. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.

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Visit the Team Cherry Site

Hollow Knight is being developed by Team Cherry in Adelaide, South Australia. We're a team of 3 people who, alongside making the game, are responsible for building these websites, cutting those game trailers, posting regular game updates, answering questions on social media and much more. Though it's a lot of work, we love doing it, and it's made even more enjoyable by the enthusiastic support we've received from fans this whole way.

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Ari Gibson

Ari is responsible for game design alongside William. He creates the game's art, environments and animates hundreds of bugs.

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William Pellen

William designs the game along with Ari. He creates the enemy, boss and game behaviour for Hollow Knight. If an enemy seems too challenging or a gauntlet insurmountable, blame him!

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David Kazi

Dave was responsible for Hollow Knight's technical direction. He divided his time between making the game run and fixing things that Ari and William broke.

Hollow Knight is © Copyright 2025 Team Cherry